The Future of L&D: It's up to you
Learning & Development is at a juncture. Information is increasingly available, and people are getting used to self-help. And there’s a growing recognition that most of training isn’t effective. Finally, change is happening faster, and L&D can’t keep up. Something’s going to give, the question is what? Is there a future? In this talk we’ll talk about a new perspective, focusing on performance, not learning. There’s a new future for L&D, but it won’t come from doing what we’ve always done, it’ll take a revolution. We’ll show how cognitive science gives us some new handles to succeed where courses can’t, and how to make courses better. We’ll show how the performance ecosystem is possible and desirable, and what it takes to get there. Come see what the future of L&D can be!
Clark Quinn, Ph.D., consults with corporations, government, higher education, and not-for-profit organizations to align technology use with how we think, work, and learn. He applies a deep background in the cognitive and learning sciences with broad experience in technology applications to lead development of strategic solutions including award-winning online content, educational computer games, and websites, as well as adaptive, mobile, and performance support systems. After an early academic career, Dr. Quinn has served as an executive in online and elearning initiatives and has an international reputation as a speaker and scholar, with five books and numerous articles and chapters. He blogs atlearnlets.com, tweets as @quinnovator, and works through Quinnovation.
Where Technology is Going:
Removing Barriers Between Learners and Ideas
Whether its AI, VR, AR, or some of the other technologies that are becoming mainstream, we can see a general trend in technology: the increased access to information, ideas and frameworks. We can increasingly deliver the right learning at the right time in the right way for the learner.
A serial technology entrepreneur, Hugh is currently GM of Adept Reality, a VR/AR training company that is part of the Glimpse Group, the largest VR/AR firm of its kind (www.adeptreality.com). Hugh has spent his career involved in the creation and marketing of new technologies. From novel steel wire in southern Taiwan to flat screens at Philips, Walkman at Sony and online services at AOL, and now VR powered talent development at Adept, Hugh has driven innovation and adoption for over 20 years. Since returning from China in 2012, Hugh has led creation and execution of 20+ hackathons, and created conferences in Connecticut & New York City. Hugh is graduate of Columbia Business School, and lives in Stamford, CT.